Realmwalk // Tools

// QR GENERATOR

Encode · Customize · Deploy
// scanner-safe defaults: black on white
_ Output Shape (universal)
_ QR Module Style (solid & gradient)
_ FG Color
_ BG Color
_ Size
_ Color A
_ Color B
_ Direction
_ Canvas
_ Width (px)
_ Height (px)
_ QR placement
_ QR Size (px)
_ X (top-left)
_ Y (top-left)
_ Quiet Zone
_ Omit QR
_ Density & texture
_ Density (55%)
_ Pixel Cell (12px)
_ Density Mode
_ Palette Mode
_ Palette
_ C1
_ C2
_ C3
_ C4
_ Canvas & QR colors
_ BG
_ QR FG
_ QR BG
_ Fine-grain layer (when multi-scale is on)
_ Fine Cell (3px)
_ Fine Density (20%)
_ Preset I/O
_ Canvas
_ Width (px)
_ Height (px)
_ Real QR placement
_ QR Size (px)
_ X (top-left)
_ Y (top-left)
_ Quiet Zone
_ Fake module fill
_ Dark module % (52%)
_ Density Mode
_ Palette Mode
_ Palette
_ C1
_ C2
_ C3
_ C4
_ Canvas & QR colors
_ BG
_ QR FG
_ QR BG
_ Reproducibility
_ Seed (blank = random)
 
// reroll via amber banner below
_ Canvas
_ Width (px)
_ Height (px)
_ Tile
_ Tile Size (px)
_ Tile Gap (px)
_ Color Mode
_ Offset alt rows
_ Colors
_ FG
_ BG
_ Alt FG
_ Format
_ Orientation
_ Bar Width (3px)
_ Height (200px)
_ Margin (10px)
_ Bar Color
_ BG
_ Text Color
_ Font Size (20px)
// Format restrictions: EAN-13 needs 12 digits, EAN-8 needs 7, UPC needs 11, ITF-14 needs 13. Code 128 accepts any ASCII.
_ Scale (8)
_ Padding (10px)
_ Module Color
_ BG
_ Scale (8)
_ Layers (0 = auto)
_ Module Color
_ BG
_ Scale (3)
_ Row Height (10)
_ Columns (1-30, 0=auto)
_ EC Level (0-8)
_ Bar Color
_ BG
_ Canvas Size (px)
_ Scanline Shift (12px)
_ Band Count (14)
_ RGB Split (6px)
_ Module Color
_ BG
_ Seed (blank = random)
_ Tip
High shift values may break scannability
_ Canvas Size (px)
_ Glow Radius (18px)
_ Glow Passes (3)
_ Module Style
_ Module Color
_ Glow Color
_ BG (substrate)
_ Canvas Size (px)
_ Bleed (14px)
_ Size Variation (25%)
_ Layer Opacity (45%)
_ Module Color
_ Paper (BG)
_ Seed (blank = random)
_ Canvas Size (px)
_ Cube Height (50% of cell)
_ Top Face
_ Left Face
_ Right Face
_ BG
_ Edge Color
_ Canvas Size (px)
_ Layout
_ Symbol Size (30px)
_ Spacing (12px)
_ Symbol Color
_ BG
// ⚠ Decorative — this is Morse, not a QR. Not scannable.
_ Carrier image
_ Embed Strength (3 LSB bits)
_ Channel
// ⚠ Experimental — needs a custom decoder. The output looks identical to the carrier; the QR sits in LSBs. Strength 1-2 = invisible, 3-4 = subtle texture, 5-6 = visible noise.
_ Encoded image
_ Strength used at encode time (3 LSB bits)
_ Channel used at encode time
// Strength + channel must match the STEGO encode settings. With AUTO-SCAN on, the decoded text (if any) appears in the status line; the preview always shows the extracted black-and-white LSB image.
_ Canvas Size (px, square)
_ Image (drag/click to load)
_ Dot Cell (12px)
_ Image Mix (70%)
_ Dot Color (QR FG)
_ BG
_ Tip
High-contrast portraits work best
_ Canvas Size (px)
_ Lead Width (12%)
_ Palette Mode
_ Lead Color
_ C1
_ C2
_ C3
_ C4
_ BG (light modules)
_ Seed (blank = random)
_ Canvas Size (px)
_ Trace Width (38%)
_ Pad Size (90%)
_ Trace Color
_ BG (substrate)
_ Hole Color
_ Canvas Size (px)
_ Char Size (100% of cell)
_ Dark module char(s)
_ Light module char(s)
_ Dark Color
_ Light Color
_ BG
_ Canvas Size (px)
_ Inner Hole (10%)
_ Rotation (0°)
_ Layout
_ Dark Color
_ Light Color
_ BG (outside ring)
// ⚠ Decorative only — standard QR scanners can't read polar layouts.
[ AWAITING INPUT ]